Guide YOSE XML Edits #2

IzzacSturnburg

Missing Survivor
Joined
Feb 3, 2018
WARNING: Keep all code in this format, only post Code and labels to the mod here, no off topic, no hear says, no chatters. Keep it professional, got no code, don't post. It's to keep this clean and organized.

PERMISSIONS: Yes you can contribute code but keep it in this format so it can be read easily. Keep Titles BOLD, always use Locations to xml's. use paste bin for code and then post the link here. IF you have Notepad ++, use the notenumber line for easier navigation then label "Notenumber line" to the code, which is in Notepad++. Notenumber Lines are located on the left hand side as a "Next Line organizer".

NOTE:
This is a continuation off the old XML post guide "Fun with edits by Willie sea" so just continue here as a page 2 side.
This is a whole template so keep in mind that it will overwrite any mods unless you edit the xml to your liking.

REMOVAL of Juggarnauts and Ferals -breakdown

Location: game\libs\class3.1\rts\sandbox.xml

Code:
 
Last edited:

IzzacSturnburg

Missing Survivor
Joined
Feb 3, 2018
Carry Consumables Amount - breakdown

Location: game\libs\class3.1\rts\expertise.xml

Notenumber line: 1596 - replace code on this line in notepad ++

Code:
<EffectConsumableStackSize StackSize="8" />

for power house stacksize
Notenumber line: 1599
code: <EffectConsumableStackSize StackSize="8" />
 
Last edited:

IzzacSturnburg

Missing Survivor
Joined
Feb 3, 2018
Stamina Use Reduction 3/4th of use- slightly easier stamina use

Location: Games\State of Decay YOSE\Game\libs\class3.1\actorconstants.xml

NumberNoteLine- 153 ~ 186 - codes are here

affects: Stamina_ - total tiredness - assumed for it stops at 75%, reduced to 70%
StaminaDot_ - weight carry affect
StaminaDegen_ - Sprinting

 
Last edited:

IzzacSturnburg

Missing Survivor
Joined
Feb 3, 2018
slightly increased outpost radius - .40x radius of default

Location: Games\State of Decay YOSE\Game\libs\class3.1\rts\rtsevents.xml

NumberNote Line- 7341- Code to put on this line - default value 100 (incase you want to increase)
Code: <Alt AltId="IncreaseRange" AltOdds="140.0" />

NumberNote Line- 7346 - and this one - default value 40 (incase you want to increase)
Code: <RTSStat_Set DurationCancellable="" OutputAmount="80" OutputDuration="" OutputId="Home.Defense.BaseFacilityRange" PauseWhenOffline="" />

NumberNote Line- 7359 - default value 80 (incase you want to increase)
Code: <RTSStat_Set DurationCancellable="" OutputAmount="120" OutputDuration="" OutputId="Home.Defense.BaseFacilityRange" PauseWhenOffline="" />
 

meklahi

Missing Survivor
Joined
Jun 14, 2019
Adjust vehicle cargo inventory

Location: Games\State of Decay YOSE\Game\libs\class3\contentmanager\vehicles.xml

Search for InventorySlotCount it will show default value from all car type then replace default value to whatever you want
 

meklahi

Missing Survivor
Joined
Jun 14, 2019
Lower follower cost

Location: Games\State of Decay YOSE\Game\libs\class3\rts\rtsdata.xml

NumberNote Line- 1382 - default value 100 just make it lower for cheaper follower cost
code: <Value Default="100" Name="Cost">
 

meklahi

Missing Survivor
Joined
Jun 14, 2019
Longer follower duration

Location: Games\State of Decay YOSE\Game\libs\class3\rts\rtsdata.xml

NumberNote Line- 1385 - default value 600 second (10 minute) higher mean longer duration
code: <Value Default="600" Name="TiredTimer">
 

rha

Missing Survivor
Joined
Mar 18, 2018
Any code to gain influence for every normal zombie you kill? I've been checking the globalconstants.xml file
 
Top