Official Update 19

Cejao

Alamo Rookie
Joined
Jan 18, 2018
Location
Spring, (North of Houston) Texas
(https://support.stateofdecay.com/hc/en-us/articles/360046952891-Update-19-Patch-Notes)
Anticipate the release of Update 19 at 8 pm PST, approximately 4 hours after the end of the live stream.

An Important Request

Before we get to this month’s in-game headlines we’d like to ask for your help.
Undead Labs, in partnership with the American Red Cross, urges you to donate blood.
By giving blood, you give a bit of yourself to help save a life.
The blood supply is critical. Blood cannot be saved or stockpiled. Now more than ever, your donation is needed.
Visit StateOfDecay.com/RedCross today, and get involved.
Together, we survive.

Riding Shotgun

Has it really been a whole month since we debuted the Green Zone difficulty level and delivered the piratical Plunder Pack? It has indeed, and we’ve been busy with another round of gameplay improvements.
Here’s a list of highlights from this update. You can read more details about each item below, along with a full recounting of other improvements and bug fixes.
  • Vehicle Tune-Up: Our mechanics have improved performance for all vehicles in the game.
  • Shotgun Upgrade: We’ve drastically upgraded the zombie-stopping power of the humble boomstick.
  • Drucker County, Enhanced: We made this plateau map more visually appealing and much friendlier for drivers.
  • Free Bloodmobile: Use your radio to call in this unique vehicle for your community. Available for a limited time!
  • World War 2 Pack Returns: Older weapons are now in loot, and new weapons and outfits are available from the Bounty Broker.
Vehicle Tune-Up

You depend on your vehicle’s performance, whether you’re speeding down the highway or dodging zombies on windy dirt roads. As a result of your feedback, we went under the hood to review and improve vehicle performance across our entire fleet of cars, trucks, SUVs, and vans.
Next time you’re driving, look for these highlights:
  • Increased acceleration to escape juggernauts intent on wrecking your ride
  • Better off-road performance, allowing you to drive over rough terrain without getting stuck
  • More power in reverse to help back out of those annoying ditches that keep jumping in front of you
  • Revised terrain and tire interaction to better capture the different “grip” on roads, dirt, mud, and water
  • Audio remixed to follow new torque and acceleration curves
Shotguns Get a Shot in the Arm

Blowing away the evil dead with your boomstick delivers visceral excitement that no other firearm can match. To better deliver on that integral part of the zed-killing fantasy, we’ve drastically improved shotguns in the game.
Here’s what to expect:
  • Shotguns reliably deliver kills inside five meters.
  • Shotguns offer crowd control to about 20 meters, scoring knockdowns and dismemberments.
  • Shotgun noise dropped significantly and is now comparable to a 5.56 round, so their use draws less unwanted company.
Your shotgun remains less effective at longer ranges (that’s rifle territory), and it’s not ideal for stealthy kills. Instead, it’s the best weapon for mowing through zombie hordes, or for delaying oncoming zeds when you need to retreat. Try one out today!

Drucker County Map Improvements

Our experience building the Providence Ridge map inspired us to review our existing maps to see where we could improve their quality. We identified Drucker County as deserving of some artistic love, so we unleashed a team of landscapers and architects on the entire area. Their goals: to enhance the map’s visual interest and improve player navigation.
To enhance visual interest, our team added infrastructure around select buildings to better “ground” them in their locations, added signage and set dressing to some base locations, and added details to non-playable spaces that felt a little barren. Taken together, these result in a more attractive and immersive space to explore.
Since Drucker County has never been the friendliest place for vehicles, we also prioritized a better driving experience. Our team smoothed out terrain, removing several tons of rocks that interfered with off-road travel or created frustrating dead ends. We added new dirt roads that show up on the Map screen to highlight easier routes. Finally, we placed signage, fences, and other visual guides to help drivers stay safe.
If it’s been a while since you visited Drucker County, we encourage you to get behind the wheel and check it out!

Free Bloodmobile for all Players

Speaking of getting behind the wheel, all players now have a new radio command allowing them to have a unique Bloodmobile vehicle delivered to their community.
Each community can use this radio command once for free; after that, calling for a new Bloodmobile will cost Influence.
This radio command replaces the Wizard Van option and is available only for a limited time. To view your radio commands, open your Inventory and tab over to Radio Commands.
 

Cejao

Alamo Rookie
Joined
Jan 18, 2018
Location
Spring, (North of Houston) Texas
World War 2 Pack Returns, With an Upgrade

The brand-new World War 2 pack adds 8 new weapons to the game, plus 2 items of clothing and a unique firearm attachment. These items are drawn from or inspired by the European theaters of combat, and most are available by completing bounties for the Bounty Broker.
  • Ceremonial M1A1 Thompson: This beautiful submachine gun remains pristine and fully functional, thanks to years of loving maintenance.
  • OSS Silent Night: Military historians claim this permanently suppressed revolver never existed as anything but a prototype. But they’re all dead, so no one can stop you from appreciating its power, accuracy, and surprising range.
  • MP40 Submachine Gun: This 20th-century German weapon of war, brought to America as a battlefield prize, provides an exceptionally controllable assault platform thanks to its smaller caliber, modest fire rate, and longer frame.
  • FBI Fighting Rifle: This vintage weapon is based on the military BAR and delivers large-caliber firepower with surprising control. Each rifle is equipped with a special Vintage Rifle Compensator attachment (see below).
  • Soviet PPSh-41: A famous WW2 close assault weapon, known for its high rate of fire, sturdy construction, and simplicity of use. This one also features a permanently attached brake, and it’s been added to loot tables so you can find it by scavenging.
  • Danger Dog PPSh-41: A skilled post-apocalypse gunsmith heavily modified this Soviet submachine gun to face today's nightmare world. It includes a welded-on AK-style suppressor, modified action to support three-round bursts, and other optimizations.
  • Antique German Trench Tool: This “folding spade” is loud, weighty, and quite capable of hacking zombies to pieces.
  • Tank Hammer: You might be surprised how many problems a tank can have that are most easily fixed by hitting it very hard with a large hammer. Works on zeds, too.
  • Aviator Helmet: Your friends will all be jealous of this vintage leather flight helmet, complete with aviator goggles.
  • Combat Helmet: This classic Army green helmet is an enduring symbol of service under fire.
  • Vintage Rifle Compensator: This antique muzzle attachment provides stability, power, and durability. It is ONLY found on the FBI Fighting Rifle, but it can be removed and attached to any weapon that accepts a muzzle brake.
In addition, all weapons previously found in the World War 2 Pack (last seen in January of this year) have been added to the loot tables and can be found by scavenging in the world.

What’s Coming and Going

The return of the World War 2 Pack means that we must say farewell — for now — to the Bundle Up Pack. Remember that you keep anything you already own, but you can’t acquire more items from retired packs.
In August, we welcome the Go Bag Pack (last seen in March) back to the game! In addition to the 9 weapons originally featured in that pack, we’re adding 3 new bounties that let you earn some brand-new items.
All Go Bag bounties will be completely reset when the pack returns in August, so whether you’ve seen this pack before or it’s all new to you, the Bounty Broker will have 12 tasks for you to complete. We’re also implementing some tweaks to reward those of you who have already finished some or all of these bounties — more news on that as we get closer to the Go Bag Pack’s release date.
To make way for this returning pack, the Anniversary Pack will be retired in August, so be sure to complete those bounties soon!


Other Fixes and Improvements

Loot Container Distribution

We’ve made a tweak to the way loot containers – the objects you open up in search of guns, resources, and other useful stuff – are distributed among buildings in each newly populated map. This adjustment aims to reduce frustration and create moments of excitement on long-haul scavenging runs.

  • Originally, a typical building included 5 or 6 lootable containers for the host player, which often held slightly more items than you could carry home.
    • This resulted in many scavenging runs ending halfway through a building, leading to some frustration.
  • We’ve altered the container distribution so that most buildings now offer the host player either 4 or fewer containers, or 8 or more containers.
    • Each map still offers the same overall amount of loot. It’s just spread a little less evenly among buildings.
    • Container distribution for client players is unchanged.
  • In most cases, when you explore a new building you should either think, “Yes, I have plenty of room to collect all this stuff and bring it home,” or “Wow, this building has more stuff than I could ever carry! What a bonanza!”
    • Extra points if you use the word “bonanza.”
This only applies to newly populated maps. Your existing settled communities will have the same distribution of containers both before and after the update.

Systems
  • If you start a new Green Zone game, and you’ve unlocked legacy boons at higher difficulty levels, the Green Zone versions of those boons should now be available to you, no matter when you unlocked them.
    • Previously, Green Zone boons were showing up unreliably if you unlocked their higher-difficulty versions prior to Update 18.
  • You can now craft Toolkits and Advanced Toolkits at the Auto Shop, because what else would it be for?
    • This includes brand new bulk-crafting options that actually make the Auto Shop the ideal place to craft them.
  • We revised the UX for the experience of securing a site and revealing its container icons to make that experience friendlier.
    • Icons that are through a wall from you show up “hollow” to make it clear that they are in another room.
    • Icons for containers on porches and other close outdoor locations are now visible from indoors.
  • We restructured our music playlists and increased the amount of variation in playback across all game modes.
  • We corrected some icons in the closet that weren’t showing accurate colors for the associated outfit items.
Gameplay
  • We made some fixes to the way noise stats are calculated for revolvers.
    • It used to be that .357 revolvers were louder than .44 Magnum revolvers, which didn’t make sense.
    • So now all revolvers are quieter than they were before, but .44 Magnum revolvers are the loudest by a small margin.
  • Weapon sway is now realigned to correlate better with barrel length. Expect to see more stability from .50-caliber rifles and long-barreled revolvers than you did before.
  • If you have an ally firing “through” you harmlessly (due to the lack of friendly fire), you will no longer see gouts of blood splashing out of your body, sending you mixed messages about the sort of danger you’re in.
Balance Tweaks
  • We fixed a bug that was causing the Big Boss (the upgraded Military Truck) to take engine damage twice as fast as any other vehicle.
  • The Spec Ops AW sniper rifle is now six pounds lighter, making it only one pound heavier than the standard Arctic Warfare.
  • The CM1-A Breacher now features the benefits of a Professional Choke, as that was the original intent for that weapon.
  • We increased the magazine size of the Echo-S3 Shotgun to 6+1 to keep it competitive among all the updated shotguns.
  • The mighty sword known as Excadaver has lost some luster over the years. To ensure that it still feels like a potent reward, we boosted its lethality, dismemberment, and ease of use.
    • The Sweet Skull Sword also gains some improvements, though to a lesser degree.
  • The Pyro Launcher’s effectiveness against plague hearts has been reduced. It’s still quite effective against groups of zombies, but no longer shall it reign supreme as the gimmicky destroyer of hearts.
Miscellaneous
  • We made further adjustments to the maps (beyond the refresh of Drucker County) in response to minor bugs with collision, textures, etc.
  • We also fixed a few grayscale interior lighting bugs that crept into Update 18.
  • We fixed a crash that could occur when engaging with plague wall fights in Heartland.
 

osamaclees

Alamo Rookie
Joined
Jan 10, 2018
Location
Kiwi Mate
eh?
Loot Container Distribution

We’ve made a tweak to the way loot containers – the objects you open up in search of guns, resources, and other useful stuff – are distributed among buildings in each newly populated map. This adjustment aims to reduce frustration and create moments of excitement on long-haul scavenging runs.

  • Originally, a typical building included 5 or 6 lootable containers for the host player, which often held slightly more items than you could carry home.
    • This resulted in many scavenging runs ending halfway through a building, leading to some frustration.
  • We’ve altered the container distribution so that most buildings now offer the host player either 4 or fewer containers, or 8 or more containers.
    • Each map still offers the same overall amount of loot. It’s just spread a little less evenly among buildings.
    • Container distribution for client players is unchanged.
  • In most cases, when you explore a new building you should either think, “Yes, I have plenty of room to collect all this stuff and bring it home,” or “Wow, this building has more stuff than I could ever carry! What a bonanza!”
    • Extra points if you use the word “bonanza.”
This only applies to newly populated maps. Your existing settled communities will have the same distribution of containers both before and after the update.

so before the update either you had enough room to scavenge a building fully or not, leading to scavenging runs ending halfway through a building or not
after update you will now either have enough room to scavenge a building fully or not? leading to scavenging runs ending halfway through a building or not?
what am i missing here???

shotgun less noise than a 5.56? eh? well you dont have the sound barrier crack and suppose for gameplay since you cant attach a suppressor to a shotgun, but ok?

when the bloodmobile time ends it goes back to wizard van right? really dont want to lose ability to summon an 8 space container lol

vehicle tune up, we will see............
 

Mad Dog Kelso

Zed Hunter
Joined
Jan 29, 2018
Location
Florida
Also, Geoffrey all but directly stated that there's a different team of people working on State of Decay 3.

So we may be soon treading into even MORE treacherous waters, people.

Geoff also mentioned that he'd love it if Phil "played SoD 2 for a few minutes and didn't "get" it" Spencer came in for a face scan, so they could make him a playable survivor in the game.

Oh, do that. PLEASE do that. Please, please, pleeeeeeese fucking do that.
 

e5futter

Alamo Rookie
Joined
Mar 9, 2018
Location
Ruins of Danforth
Reducing noise for shotguns is a bit strange, the lowering of the volume for the revolvers is nice, I'm with @osamaclees that the loot distribution stuff didn't make all that too much sense to me. Sounds like they fixed it, by not fixing it? I'm a bit torn on Increasing the Echo shotgun from 3 to 6+1. It went from a great weapon with a nice balance of three shots to now the greatest of all the shotguns.

Still downloading the patch. Hopefully Sticker looks nice.
 

Fabian907

Alamo Analytic
Joined
Jan 29, 2018
Location
Minnesota, USA
I am gonna have to get back on this next month for writing a Walkthrough for TrueAchievements. I hope the game can run and play well for when I gotta write notes and take screenshots. Looking somewhat forward to playing this regardless.
 

Secretz

Alamo Rookie
Joined
Apr 7, 2018
Location
Off the grid
I haven't really played much in a while, so have our bases finally been able to actually be secured? Because until that gets fixed, my give-a-damn about this game is completely busted. :censored:
 

futurehermit

Rescued Ally
Joined
Sep 16, 2018
Glad I am not going crazy. I'm currently playing in Drucker and noticed dirt roads that weren't there before, new fencing, etc. Also I am driving a utility truck and it is WAY faster now.
 

Gmutant

Zed Hunter
Joined
Jan 10, 2018

Please upvote my latest suggestion on the UL wishlist. If you can be bothered. 💩
 

e5futter

Alamo Rookie
Joined
Mar 9, 2018
Location
Ruins of Danforth
With the update, OG WW2 pack weapons were added to plague heart loot. Just got the Grease gun. MP40 is nice and fun to use. Also it feels like they buffed juggernauts a little bit? They're tanking way more damage now than before and that's a good thing imo.
 

Fabian907

Alamo Analytic
Joined
Jan 29, 2018
Location
Minnesota, USA

Please upvote my latest suggestion on the UL wishlist. If you can be bothered. 💩
I'll make an account and upvote it, since I gotta write my guide on that FUCK!
 

Maltriagon

Alamo Rookie
Joined
Jan 10, 2018
Location
Canada

Please upvote my latest suggestion on the UL wishlist. If you can be bothered. 💩
I didn't want to make an account. Then I saw this button that said "I am an agent." Having no clue what that meant I clicked it. It then let me upvote you without making an account... So uhh.. win?
 

Gmutant

Zed Hunter
Joined
Jan 10, 2018
I searched around that wishlist for other threads asking for Daybreak improvements and none of them even went into detail about what they wanted improved.

So hopefully all of those other threads get nuked and mine lasts at least a week or gets at least 10 upvotes.
 

Maltriagon

Alamo Rookie
Joined
Jan 10, 2018
Location
Canada
I searched around that wishlist for other threads asking for Daybreak improvements and none of them even went into detail about what they wanted improved.

So hopefully all of those other threads get nuked and mine lasts at least a week or gets at least 10 upvotes.
Nope. The guy who said "just make it better" wins so undead Labs can pick and choose little minor details to fix that no one cares about. Then say "hey we fixed it!"
 

SomeRandomGuy

Zed Hunter
Joined
Jan 10, 2018
Nope. The guy who said "just make it better" wins so undead Labs can pick and choose little minor details to fix that no one cares about. Then say "hey we fixed it!"
Nevermind that "better" is very subjective and will change from person to person, so picking that will likely mean more cosmetics and bounty packs because that's easy and a lot of people seem to like them.
 
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