Well...It would appear that MDK has actually said everything i really didn't want to say out loud.
I'm not 100% convinced that UL really ARE happy with the game thats been put out, i seem to get this *fake smile, excited wave while someone points a gun at me off camera* kinda vibe in almost everything i've read from them concerning the game, its fixes, future etc. I honestly believe, and i don't think i'm alone here, that MS have taken control of SoD and forced UL into a position of
'we own this shit now so do as we say or lose any future input whatsoever, the aim of the game is to make money, yeah SOD1 had potential, it had an OG (myself included) on the forums that were a useful thinktank BUT we want NEW players, we want the kids, we want the casuals, the people that will part with their hard earned cash for a game we've hyped up to the nines, play the game as is and then move onto our next big release in a few months, we're putting our people in place to make sure you play ball, the zombie genre is dead so milk this cow and move on'
Yeah, in my often blindly impassioned rants against UL, I tend to forget odds are high that Microsoft now has UL's nuts in a vice-like grip. So that even OGs like Foge, Geoff, and good ol' honest, straight-talking, always-generous-with-the-fans Brant have effectively been neutered. I forget that a
lot of the slagged and smoking catastrophe that is SoD 2 may NOT be all UL's fault.
If that's true; if the SoD 2 debacle IS largely Microsoft's fault, then I'll gladly . . . joyously . . . with the utmost relish . . . say openly (to MS) what the Undead Labs OGs may be thinking but dare not utter aloud (for obvious reasons):
Hey Microsoft . . . but
specifically those creatively bankrupt, one-dimensional twats and hucksters charged with overseeing SoD 2's development cycle . . . here's a newsflash: you suck. Big Time.
You know it. We the fans know it. And UL knows it. It's a popular cliché that monolithic company's like the one you dried-out, souless hacks work for are concerned
only with the bottom line, and while there
is a lot of truth to that cliché, I know . . . I
know . . . some of you secretly want to be thought of as creative giants. Or maybe it's not so secret; maybe you shamelessly brandish your "creative" impulses on your sleeves, dangling 'em out there like gaudy baubles; like edible dayglow underwear for everyone to gawk and cringe at. Either way, I know a few of you are of that pathetic stripe: desperate to be instrumental in the creative process, but
knowing instinctively you lack the talent for it. Yet, still you persist, knowing full well that the smiles and chuckles and agreeable head-nods that UL's creative team present to you at meetings are spectacularly fake; that it's all political theater (because they need a paycheck and their kids have to eat); that what they're
really thinking is what colossally insufferable and inbred fucking morons you are. Oh yes, fuckheads, it's true. Ya'll suck
baaaadly.
Everyone that's part of the equation knows it. And I take an admittedly petty, but oh-so-gleeful cold-comfort knowing that
you know; that you know your "creative" abortions pass muster, not because they're even remotely mediocre, but rather by dint of the institutional power-structure that supports you. You're akin to the feckless and empty-headed Rich Kid who gets a pass for all his loathsome failures and transgressions and excrements because Daddy has the power to catapult him directly to the top; no genuine effort and hard-earned experience or talent required. ALL THIS, and more, is what UL
really thinks about your "creative input" at weekly meetings, you abysmal Little Microsoft Tool.
You suck. UL won't tell you that. But I sure the fuck will.
You suck. Q.E.D.