The SOD2 You Imagined

Secretz

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#42
AMEN this! I wasn't EXPECTING much as far as game specifics. I figured I'd enjoy what I found and enjoy the surprise.

But I WAS expecting to have everyone I ran into already be the equivalent of 5-star in everything. Simply surviving 15 months will weed out any of the inexperienced.

The resource evaporation seriously pisses me off. It's not simply in a 'we Really needed it' way, it's a 'we don't comprehend that basic combinations like fire and gas, or water and X, are bad'. Oops, there goes 20 gallons of gas!!! AGAIN!

The person who programmed the basic stupidity of survivors has some explaining to do!

Also, I miss Lily. At least she knew you were busy, or was supportive, or she let you work in peace. This new batch is just a pain.
I agree with your statement, at least up until the last part. Lily let you work in peace?!? What rare version of the game were you playing? o_O

The idea of an active conspiracy to silence the discord about the issues with the game by shutting the forums down and using Discord as a poor substitute is bad, and I can completely believe it. UL knew this game was heavily flawed, but covered it up in their streams by playing a seemingly different version of the game, one that appears to be without the bullshit Fate Cards or the nerve shredding pain-in-the-ass Enclaves blowing up your radio being pathetic. Where's that game?!? That's the one I want to play! :devilish:
 
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#43
UL knew this game was heavily flawed, but covered it up in their streams by playing a seemingly different version of the game, one that appears to be without the bullshit Fate Cards or the nerve shredding pain-in-the-ass Enclaves blowing up your radio being pathetic. Where's that game?!? That's the one I want to play! :devilish:
I think that's what we'd all like to know. Better yet, why does it seem like they're acting like that edited version is what we're all playing?
 
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#44
UL knew this game was heavily flawed, but covered it up in their streams by playing a seemingly different version of the game, one that appears to be without the bullshit Fate Cards or the nerve shredding pain-in-the-ass Enclaves blowing up your radio being pathetic.
Truly? My internet connection isn't strong enough for streaming so I've not watched any of them. You're saying the version we're playing is different than what they've shown? That's pretty scummy and not a tactic I'd thought UL would employ. It recalls memories of Aliens: Colonial Marines which pulled a similar stunt to hide how utterly broken that game was.

This news is distressing. :(
 
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#45
"It recalls memories of Aliens: Colonial Marines . . . "

I could say something nasty about this particular subject. Something deeply and maliciously and preternaturally nasty.

But inveterate fans of ALIENS know what a debacle it was; and we all know the colossally smug, unapologetic prick responsible for it.

So I'll just let it alone.
 

Vursuli

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#47
"It recalls memories of Aliens: Colonial Marines . . . "

I could say something nasty about this particular subject. Something deeply and maliciously and preternaturally nasty.

But inveterate fans of ALIENS know what a debacle it was; and we all know the colossally smug, unapologetic prick responsible for it.

So I'll just let it alone.
Multiplayer was hours upon hours of fun. It's still the most in depth Colonial Marine experience, and the multiplayer and co-op DLC was on point, there was just no one to play with because they still charged for it like complete *ssholes. The rest of the game? Yeah it sucked pretty hard.
 

odf14

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#48
Truly? My internet connection isn't strong enough for streaming so I've not watched any of them. You're saying the version we're playing is different than what they've shown? That's pretty scummy and not a tactic I'd thought UL would employ. It recalls memories of Aliens: Colonial Marines which pulled a similar stunt to hide how utterly broken that game was.

This news is distressing. :(
Eh, I'd guess it's the same version . . . just that they used the dev tools to turn off annoying things like the FateCards and overly-whiny enclaves. A mere sleight-of-hand as opposed to an Aliens: Colonial Marines outright bait-and-switch.
 

Righteous Ham

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#49
Eh, I'd guess it's the same version . . . just that they used the dev tools to turn off annoying things like the FateCards and overly-whiny enclaves. A mere sleight-of-hand as opposed to an Aliens: Colonial Marines outright bait-and-switch.
It's better if only because SoD2 doesn't sink to the same level as Aliens did. The concept is largely the same though: covering up stuff they know the audience won't like. It's still underhanded if not so terrible in scope.
 

Viperho

Missing Survivor
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#50
I just don't see the point of these streams anymore, they are not really giving us anything but conjecture and false hopes. We know how the game plays now, it's out! I would rather have a monthly state of the game like how sea of thieves is giving players updates. Or is SoD2 now considered feature complete and we will just get DLCs going forward? Sigh...
 
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Viperho

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#51
Eh, I'd guess it's the same version . . . just that they used the dev tools to turn off annoying things like the FateCards and overly-whiny enclaves. A mere sleight-of-hand as opposed to an Aliens: Colonial Marines outright bait-and-switch.
Atleast A:CM has a story!
 

Mad Dog Kelso

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#52
Speaking only for moi, the things UL must add/modify/implement to bring me back into the SoD fold (replete with pom-poms, whistle, and new cheers) are 1) a fair zombie spawn/respawn rate; 2) zombies that are consistent with SoD's environments; 3) a way to minimize (drastically) the constant enclave harassment; 4) DLC that compliments and/or enhances the SoD brand (rather than shamelessly mimicking the likes of Dead Rising, Dead Island, Left 4 Dead, and the legions of other fast-paced zombie "shooters").

Actually, after looking back over my short list, my requests seem modest, reasonable, and quite feasible.

But I won't hold my breath.
 

Secretz

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#53
So I've mentioned the great comeback made by No Man's Sky, but there's another game that got raked over the coals for being content thin, buggy and not a fair representative of what it gave the illusion of being pre-release, called Absolver. It's on track to get a major content update next month that will improve the game significantly.

Games like Absolver and No Man's Sky show what a dedicated developer can do to right the ship after a rocky threadbare launch and keep hope alive for State of Decay 2 to make a similar comeback. Of course, the prerequisite is the developers have to have enough pride in their work to want to make it the best it can be. If not, we have something Akin to a 2K sports game that gets 3-4 patches and whatever bugs are still there after them? Learn to love 'em because you're stuck with 'em...2K's already moved on to the next game. Or even worse, SoD 2 is the new ME: Andromeda. :eek:

What happens with SoD 2 in the next few months will be very telling about who UL really is, I believe. :unsure:
 

Mad Dog Kelso

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#54
What happens with SoD 2 in the next few months will be very telling about who UL really is, I believe. :unsure:
Oh shit yeah, it will. Oh fuckin' A.

God Him/Her/Itself could tell me UL hasn't a clue about the (fair and congenial) criticisms that've been forcefully and eloquently expressed on this forum and I'd laugh in His/Her/Its face. UL fuckin' knows.

Five long years between the original "State of Decay" and May 18, 2018; five long years to rewrite the faulty code and iron out all of the prominent (and constantly griped about) glitches; five long years to swab the deck, mend the sails, jettison the extraneous ballast, and get the bloody ship seaworthy. Five long years. And still they fucked it up.

And yet, even now, despite the egregious failures and the careless missteps . . . even now, I'm willing to give UL the benefit of the doubt.

All they have to do is make a few reasonable concessions to us, the OGs who kept the ship sailing for five long years, and who thus got to know every nook & cranny . . . every board, deck, mast, sail, room, and cannon . . . of that ship so very, very intimately.

And so we sit. And we wait.

UL knows.

Oh yes. The next few months will be most telling indeed.
 

Righteous Ham

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#55
1) a fair zombie spawn/respawn rate
This is absolutely a must. The other day, the first of four characters I actually care about perished. I'd established a history and personality for her and had grown to really like her. It wasn't uncommon to write little vignettes on the fly based on where she was and what she was doing at any given time. She was a fully fleshed out character.

At any rate, she died. The game saw fit to place her best friend in my command directly after, and I wasted no time driving to the site of her death and clearing the area. I cleared the house she'd died near and the surrounding yard, then I had my character sit down next to the corpse and stare numbly into the darkness.

Despite the fact that I was making no noise and the area was empty of zed threats, I couldn't go even a full minute before some random zombie somehow spotted my character and made a beeline for her. It wasn't just random zeds either as a Bloater, Feral and Screamer all showed up one at a time as well. All this in less than five minutes while making no noise! It was ridiculous.
 

Gmutant

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#56
Oh shit yeah, it will. Oh fuckin' A.

God Him/Her/Itself could tell me UL hasn't a clue about the (fair and congenial) criticisms that've been forcefully and eloquently expressed on this forum and I'd laugh in His/Her/Its face. UL fuckin' knows.

Five long years between the original "State of Decay" and May 18, 2018; five long years to rewrite the faulty code and iron out all of the prominent (and constantly griped about) glitches; five long years to swab the deck, mend the sails, jettison the extraneous ballast, and get the bloody ship seaworthy. Five long years. And still they fucked it up.

And yet, even now, despite the egregious failures and the careless missteps . . . even now, I'm willing to give UL the benefit of the doubt.

All they have to do is make a few reasonable concessions to us, the OGs who kept the ship sailing for five long years, and who thus got to know every nook & cranny . . . every board, deck, mast, sail, room, and cannon . . . of that ship so very, very intimately.

And so we sit. And we wait.

UL knows.

Oh yes. The next few months will be most telling indeed.
Yeah... They better hurry the fuck up! 'Cuz come September and October, I'm gonna be moving on to other titles like Insurgency and maybe World War Z. Also, the Living Dead Zombies dlc comes out on Far Cry 5 this month. Given how much fun Far Cry 5 has been for me, I've been playing that while I wait on news from UL on updating SoD2.
 

Mad Dog Kelso

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#57
This is absolutely a must. The other day, the first of four characters I actually care about perished. I'd established a history and personality for her and had grown to really like her. It wasn't uncommon to write little vignettes on the fly based on where she was and what she was doing at any given time. She was a fully fleshed out character.

At any rate, she died. The game saw fit to place her best friend in my command directly after, and I wasted no time driving to the site of her death and clearing the area. I cleared the house she'd died near and the surrounding yard, then I had my character sit down next to the corpse and stare numbly into the darkness.

Despite the fact that I was making no noise and the area was empty of zed threats, I couldn't go even a full minute before some random zombie somehow spotted my character and made a beeline for her. It wasn't just random zeds either as a Bloater, Feral and Screamer all showed up one at a time as well. All this in less than five minutes while making no noise! It was ridiculous.
Damn. A pity about your character's death. I have quite a strong attachment to one of mine, as well. I've had her since day one, and she's a beast. And yeah, she's got the fully-fleshed-out backstory, etc., etc. When she goes, I'll be bummed . . . possibly to the point of shelving the game for a while.

But yeah . . . It's a damn shame (and goddam inexcusable, too, considering you cleared the mother-fuckin' area) that the stupid fucking game couldn't even give you a few minutes of peace and solitude to mourn your precious character's death properly. And it serves as an example of how lazy, slumming, shitty-ass programming can obliterate one's emotional immersion. Sad.

Tighten up your shit, UL.
 

odf14

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#58
I hate to say this - oh, who am I kidding at this point - but you all are dreaming if you think the game can be salvaged.

In order to "fix" the game, UL would first have to acknowledge that the core mechanics are, if not outright broken, at least drastically off. And so far, they have given zero indication that they either accept or understand that simple fact.

Think that the zed spawns are fucked? I'll just remind you that UL went through all their pre-release builds and saw nothing at all wrong there. Think weapons durability is a joke and needs to be looked at again? UL doesn't, and they've explicitly said so. According to Geoff and Brant, durability is "carefully balanced" and just jake the way it is. Revolutionary War zeds everywhere. Enough said.

Seems to me that if we're betting on the coding skills of a group that managed to programme in the exact same bugs that plagued the first game to make things better, then we're headed for nothing but further disappointment. There's a famous quote they teach you when studying law in regard to free speech: "I can't tell you what pornography is, but I know it when I see it." Well, I can't tell you what crap coding is, but I know it when I play it.

The absolute first step in solving a problem is recognizing that there is a problem. UL has given no indication that there is anything amiss aside from a "few minor bugs." If they can't wrap their heads around the idea that there are a host of fundamental flaws in the game, then the only thing that is going to happen is that their players will disappear, much as NPC followers continue to do despite claims of that bug being "fixed."
 

Kizig

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#59
Despite the fact that I was making no noise and the area was empty of zed threats, I couldn't go even a full minute before some random zombie somehow spotted my character and made a beeline for her. It wasn't just random zeds either as a Bloater, Feral and Screamer all showed up one at a time as well. All this in less than five minutes while making no noise! It was ridiculous.
There's a short video up on Reddit just now of probably the worst spawning example I've seen. The post title "Once you clear an area, don't turn your back! " is literally accurate.
 
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