Yeah that happened to me before but the game broke to the point where the follower kept running away from me and it was saying how they spilled yet again another gasoline container. It was weird because I completely forgot that I had someone following me until I finally got back to my base and they suddenly decided to stop running away.This has just happened to me, AGAIN. The main character is out scouting, I enlist a follower. With me so far! On the way back to base a message lets me know that the follower has started a fight at base.
I have very little programming experience but, maybe something on the lines of:
If character or follower = out then no-fight
if home-base = 1 or 0 then no-fight