I also fired up Lifeline again. I'll see how far I get in that before I get bored again. Tower defense is not my favourite thing in any game. I've already looted the map, and have a fully upgraded base already, all done during the first mission
A fun thing to do in Lifeline is drive cars into the base and park them sideways along the fence next to the gates, then back them up to block the gates from the inside when a siege starts. It's hilarious watching the Zombies run up against them trying to get in, they'll eventually clip through if you don't kill them quick enough but it's still funny in the meantime.
Due to my scenes file being edited (for Lily and npc stories) some other things get muted as well, as a side effect.
I'm playing as me and doing an infestation with Sasquatch and a random. It's a solo start at the ranger station and I'm at -80% stamina. With two free followers it's alright.
My energy drink just wore off and Sasquatch had a funny thing to say that I haven't heard before. Something like, "When you pass out and the zombies eat you, can I have your stuff?" 😃
Now I wonder what the other Lifeline characters say. Sure I can just go read scenes.xml but experiencing it ingame is more interesting.
I've been doing more edits to files so am starting over a lot.
Last night I had something happen that I haven't ever had before. Not even in old SoD. Two, yes, two Mercy Shot missions, one after the other. Some people struggle to ever get one. It was a newish game, so the two I offfed weren't friends. Now it's just me (Mystyk), Karen and Lily. We're fixing the RV so it'll be a small group for level 39. The other enclaves aren't offering anything interesting people-wise
The annoying thing is, one of my custom NPC's used to require 2 mercy shots to unlock him. I got tired of waiting (ages ago) so re-edited it back to 1. I should've left it at 2. Oh well. Now that I know that can happen I'll remember that for next time I relock the heroes
After a long break I've been playing Breakdown again. I started on a new save and have been gradually taking a new group up through the levels. All randoms, no heroes, and as much variety in backgrounds and voice types as I can. I'm definitely not doing things the 100% optimal way, I don't even have a leader, medic or tools expert in my regular group right now.
I enjoy a challenge, so I'm also using mods to make it more difficult. Fewer vehicles, higher freak density, max zombie damage from level 1, rarer supplies - food is a bit harder to come by, fuel and meds are especially scarce. Food is actually scarce enough now that a few levels ago, I cleaned out all of Marshall of food surprisingly quickly, and a greenhouse and gardening expert actually started to prove their worth!
And it has been surprisingly challenging! At first I was pretty complacent and felt like "I've got this", then I started losing people, especially once ferals started showing up in pairs regularly. The first loss that really stung was my group's leader - an ex-cop with leadership, reflexes and the coward voice type ("Game over man, game over!" ), who I specced as a shotgun expert. He died to a feral and horde combo on a routine mission - I got out of the damn car so as to not damage it by driving into the horde that was in the way, and things got out of hand so quickly...
Since then I've taken several more losses. Some were BS ones that felt really unfair, such as when my newly trained ninja sprinting out of base to the RV got pounced by a feral and ripped apart off-screen... The rest were genuine mistakes and errors of judgement on my part though. I lost some rookies when I made mistakes training them, but I also lost a few more experts who I'd invested a lot of training in, so that cut pretty deep. Mostly, the fatalities involved ferals (of course), though there were a couple incidents with juggernauts.
I can handle a single feral, even if I get pounced it's mainly just a frustration (and a canceled mission to go home to heal), but more and more frequently there are multiple ferals at a time, and that's when it gets really difficult. If there are two ferals and one pounces me, by the time I kick him off, his buddy is immediately ready to take over. It rarely ends well, especially if other freaks and/or a horde get involved.
It's gotten to the point where I'm loathe to leave the base without a follower (good protection against feral pounces), a gun + a full load of ammo and a few grenades/molotovs - in addition to the usual basic load of melee/snacks/pills. My group is really well equipped nowadays, so it's not too difficult to keep that up, but it makes looting difficult because my people are carrying so much gear nowadays, they just don't have much space for any loot they find. Even bringing backup with me everywhere I go isn't always enough; the other day I almost lost two people at once when I and my follower both got pounced by ferals at the same time. We made it out of there (barely) but if there had been any more zeds around, we wouldn't have.
I started a game of Breakdown--not since childhood have I felt such trepidation playing a video game. Unfortunately my first guy is a heavy smoker and only one of the group he met up with has decent stats (and the Powerhouse trait), so I'm probably going to restart. It's unfortunate that he's one of my favorite survivors--the black guy with the yellow t shirt with the company logo I'm drawing a blank on right now.
Started a new save. So, level 1. Don't know how long I'll stick with it. I only went that far back as level 1 is the only level I can start out at the ranger station. I haven't figured out how to include it into other levels, yet.
So far I've looted about 90% of the map. The 3 enclaves currently in the world don't have anyone I want. But, at 23 population there are no idle markers left and it's a bit crowded anyway 😁
So, time to go. Next level we'll be living out of the RV until I find the other RV, then we'll get a homebase just for fixing it, then go again.
My other 2 games (level 40-something) are a bit boring at the moment.