State of Decay: Breakdown RV Tutorial


Rescued Ally
Mar 9, 2018
Ruins of Danforth
Copying this over from my original guide in the UL forum.

This guide will help you through the mechanics of the RV

Step One: Find the RV

While you are playing Breakdown you will eventually get a message from Lily talking about an RV being spotted somewhere on the Map. You will get a map marker and a mission called "Gotta be a way out". Go to the Map marker and you will find the RV.

Step 2: Prepare The RV

Once you find the RV you will then get a mission called "Prepare the RV" Go to the base section on your journal. You will find a picture of the RV next to the outposts on the bottom left.

There are four different types of missions for Preparing the RV.

Refuel the RV: 25 Fuel; 100 Influence

Repair the Engine: 25 Building Materials; 5 Fuel; 100 Influence

Repair the Tires: 10 Building materials; 100 Influence

Disinfect the RV: 10 Medicine, 200 Influence

In Level 1 you will only get one of these missions, Level 2 you get two, Level 3 you get Three, Level 4+ you get all four.

Once you prepare the RV you are ready for the next step.

Step 3: Loading up the RV (With exploit)

After you finishing fixing the RV you will now have a new mission for the RV. Loading it up.

After you activate "Load up". Do not Leave the Valley!!!!!

Instead, Go to the survivor part of your journal and choose your six to go with you. you do this by Hovering over them and Pressing "Y" if you are on Xbox or "E" if you are on PC.

As noted by Monolith1985:

monolith1985 said:
You choose 5 survivors, and the survivor you are playing as when you choose to move on counts as number 6.​
If a survivor is away and you have yet to choose your six and don't want to do the check in mission. Do what Marshall has stated below.

Marshall said:
You can simply switch to them. That way they will be teleported back to home and you can switch back to your previous character and place them on the RV without being forced to do the check in mission.​

Once you have your six you can leave. Or do the Exploit where you can have more than six people.

To do this you need to have a survivor that is away and you must "Check in" on them.

To Check in on the survivor they must be away from base. Hover over their name and Press "Y" if you are on Xbox or "E" if you are on PC. You will now get a mission on your map called "Checking in!"

Go the survivor and talk to them. You will get 3 prompts. Choose "Get on the RV!"

Here is a very helpful addition from Byerly724 who explains how to force a survivor to be away from home.

Byerly724 said:
To force a survivor to be away from home switch to the and physically leave your base. Then switch to someone else, first survivor should now be away for you to check in on​

And a helpful warning as posted by LiNanMian1984:

LiNanMian1984 said:
Don't try RV roof riding more than 45. Safe side RV roof ride no more than 30.​
Tried RV roof riding 62... 4 saves corrupted... Highest level BD6.​

Here is another helpful tutorial on roof riders and how it can become a living hell.

LiNanMian1984 said:
The Roof Ride Guide To a Big Happy Base/ Pissed off You.​
First select your 6 to fill the RV with.​
Keep your Current Badass MoFo as Shit is about to hit the fan... You are gonna face all matters of hell in the next 10-25 minutes.​
Lily announces. "Free locker items enjoy"... This you take advantage of...​
The ones that are gonna stay behind have good weapons... Take control remove the items and then... Put the 2 influence suppressir in the place of the items you just removed...​
Do this for ALL but the ones you are gonna "Roof Ride" you should have a 1000-2000 influence...​
You will now have the ones you don't "Roof Ride" and the ones you do...​
Now to talk to these.... Before you start...​
Make sure you have 3-6/4-8 meds...3-6/4-8 steel pipe bombs any rifle (100) AR best/lightest 101 round you can carry and not get tired. Don't need suppressors. Make sure you are at the top point of MudaFuking Badass Kickass...​
I stress this... You will now face all matters of undead hell... Multiple Feral, Screamer and Bloater and in cases 2-3 Big Un's.​
Make sure of having fresh Modern Pick ups... As you are gonna break most of them...​
Now go through your list of guys and girls to roof ride... Those that are away from home.​
"Check in"... Now you need to get to them ASAP... Cause they CAN and WILL die. I have had my Roof Riders die during this time...​
Those that are now "checking In" are anywhere on the map and you are running around like a headless chicken...​
Everytime you stop you face hell once you get to the survivor.​
Get to the survivor and say to them "Get to the RV" congrats... You survived your first "Roof Rider"...​
As you do this it gets more and more hell... I do this 20 times... And need more and more explosives and health every time.​
Good luckClick to expand...​
Once you have as many as you want (Or everyone) you can then go to your RV in the base journal and click on "Escape town"

Extra Tips: The Supply Locker

When you finally leave the Valley you will come back with just a fraction of what your base had.

Example: Say you had 100 cases of ammo with your base when you left. Now you have 5.

But you will still keep everything in your storage locker. Be prepared because you will have either a very tiny bit of influence or you won't have any at all. In order to gain a lot of influence upon starting a new level equip all of the survivors you are taking with you with guns, ammo, medicine etc. Anything that will give back high amounts of influence upon starting in the "New Valley"

When the next level starts up simply unload all of your survivor's items in the supply locker and you will have a butt load of influence to spend.

Also. The storage locker has a limit. So you could see problems down the line when you can't put anything in the locker. I suggest you take out any melee weapon that has a base damage less than 3 and sell them to enclaves instead of destroying them. Giving them to an enclave will give influence back while destroying does nothing.

LiNan goes into detail about the Locker limits:

LiNanMian1984 said:
255 different icons. ( that for each item that is 255 per icon) weapons are 1 for 1 per icon. Back packs are 1 for 1 per icon.​
So in total 255 different icons.​
2 x 255 pipe bombs = 2 icons​
3 x glock 17c = 3 icons​
Hope this helps.​
Extra Tip 2: Fuel by Kolobian.

Kolobian said:
Here's another tip I've found: if you have between 1-4 fuel, you'll take that amount over to the next level (so you don't need to look for fuel right away). But if you have 5 fuel or more, you'll start with 0. So before I leave, I make sure to reduce my fuel to 4 (such as making flame fougasse until it reduces to 4).​

Hope this helps.

A special thanks to LiNanMian1984, Byerly724, Marshall, Monolith1985, Kolobian, and SticksNstones for the very helpful extras and expansions to the Tutorial.