I've been through all three maps, the 'best' bases in all of them and none of them compare to the Corner Office for me. Just having a block or two of empty streets makes it worth the tininess. Sometimes I just want to sit on my front step and watch the sunset in peace, you know?First, I'd like to thank you guys for keeping everyone updated and informed on the patches.
Second, regarding safezones: If it helps, and 3.0 didn't mess it up, the SoD1 outpost strategy's been working for me.
Unlike Home Bases, the zones for Outposts seem to work. The zeds (normally) only appear along the outer perimeter (and sometimes not at all if you're close to center), so wherever you can place an outpost zone over your base, it drastically cuts down wanderers in that area.
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This is the Corner Office in Cascade Hills; the best one I've found. That said, there are other decent ones, like the Police Station in Meagher, that can be mostly or partially secured, and many that are wide open. The buildings near a base tell you how secure you can make it, though I had an experience at Mohr & Mohr Distributing (an isolated base) that appeared to get less traffic than normal.
During this playthrough, my recruits could run around the base and down the street like an obstacle course, all in relative quiet. I even took a moment to enjoy the silence. If you can keep the noise down, you'll have very few encounters at home. Well placed sniper towers also help a lot at some small or mid-sized bases.
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Again, like SoD1, works just as well to cover a scavenging area, especially around clusters like strip malls. Just be careful to keep off the edge of the circle.
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Also, I've been using this Prima Guide to keep track of base locations and requirements.