To the extent that your own knowledge, experience, and tech-acumen can divine, is there any plausible reason why UL couldn't fix this bullshit . . . and by now maddening and barely tolerable . . . spawn mechanic? Because if you (and other tech-savvy people on this forum) can honestly and forthrightly agree that Undead Labs can fix this problem, then I feel we should compose a courteous, but frank and strongly worded, letter to UL with our signatures on it. I'm deadly serious. Enough is enough with this crap. We work hard to build our communities (I'm on the cusp of putting FIFTY real-time days into this fucking game; Sailor Moon has moved beyond SEVENTY); like you said: it's one thing if our survivors' perish due to our own negligence and/or downright stupidity. It's quite another to lose even ONE of them, simply because UL is too lazy (or too fucking pig-headed) to mount an otherwise easy fix (assuming it is an easy fix).Three things that are massively impacting playing the game for me, all demonstrated in one encounter:
I started it up, and about ten minutes later I get one of those "hey there is a trader with good stuff messages", so I set out to find them. They happened to be in the first of the three spots I check, and there are only a couple of zombies nearby. I killed them off, go inside (again, using one of my characters with scouting, so I can see them on the map). Everything is clear, in one of those warehouses without shelves (just a bunch of stuff around the edges and a pallet or two in the middle). No zombies anywhere in range.
Problem #1: I click on the trader, inventory box shows up, then immediately disappears... the struggle to get free icon is up, plague zombie is chewing on my neck, ten or so more are inside the building, and the top part of the minimap is yellow from zombie markers, like 30+ I would guess.
Problem #2: The traders, basically superheroes... three rucksacks in their pockets, weapons, facility mods, ammo, way more than my strongest character can carry, and skilled enough to wander around alone and survive... are yet not smart enough to use silencers? So, anyway, the trader starts shooting with their drum-magazine shotgun, unsilenced, bang bang bang bang bang, and even more zombies suddenly appear, from the other side of the minimap. There must be 50 or more in and around the building now.
Problem #3: After killing about eight zombies, I start swinging and hitting nothing at all again. Can't hit any of them, companion is being useless, trader doesn't seem to be hitting anything either. I kept trying until I was downed the first time, then exited the game. I don't mind dying when I mess up, but when you can't hit them at all... that is just ridiculous.
Log in again, trader gone, companion and myself almost dead, multiple injuries, plague timer at about two minutes. Luckily I have been carrying the cure around with me because this happens all the time. Drive home, use up medkits, quit game again.
I was on a builder quest out to the water outpost just outside container fort. This was after I had spoken to 2 people about clearing the town of plague hearts. I ran into a plague horde that shouldn't of been there.IME after all the plague hearts were destroyed (and I reloaded my save), I only encountered plague zeds in certain missions where they were essential (i.e. plague researchers, missing family member, etc.)