Girls rule, boys drool!

YojimBeau

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#1
Just started my third run and decided to go back to my three that I started my first with. I left Bastion out on my second playthrough since she was my first leader and I wanted to complete the Trader legacy with Hal, my CQB specialist. Also, I'm going to do a girls only group this time. Any boys recruited will be expelled immediately.

My lovely ladies are all toting shotguns, a couple AA12s and a 30 shot mutha. Before ending my last run, I loaded 'em up with a shotgun ammo press, a few hundred parts and plague samples, just to give them an edge.

Looking forward to this one for sure. Going to be lots o' fun.
 

YojimBeau

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#4
Yeah, it's actually been kinda intense in my head with the RP. Liv and Roadkill are both Warlords and they've been pretty harsh in their dealings with male survivors. So far, I've recruited two solo girls and one m/f couple. I RPd that Roadkill took her aside and gave her the low-down "you're welcome here, but that swingin' dick is trouble and he's gotta go...one way or another *lightly taps her AA12*". Then I switched to the new girl and evicted the dude. Also had the thief mission and Liv (my psychiatrist ffs) let him go after he relinquished the stolen food, then she followed him and she agro'd a horde and a feral. She ducked behind him and let him get ripped apart. I actually cringed when he screamed "Not like this, not like this!". :cry:
 

YojimBeau

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#6
Wow, those are some hardcore ladies. Would not like to run into them during a zed outbreak.
Yeah, they seem to be a bit like the all female survivors in TWD, but more guns blazing and man-hating. I think I sorta took the Themyscira theme and went two steps further. Men are the root of all evil and the like.
 

Righteous Ham

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#7
Yeah, they seem to be a bit like the all female survivors in TWD
The game or show? I've not watched the show since it's poorly paced second season; I may have watched two or three episodes of season 3 before giving it up. As for the game, purchased the second season and only played one episode. It was a poor follow up to the brilliant original in my opinion.
Men are the root of all evil
Meh, I've never liked this approach personally. Not sure how I'd approach an all female campaign yet but I'd try to avoid outright villainy.
 

YojimBeau

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#8
The game or show? I've not watched the show since it's poorly paced second season; I may have watched two or three episodes of season 3 before giving it up. As for the game, purchased the second season and only played one episode. It was a poor follow up to the brilliant original in my opinion.
The TV show.

The group fought back against the Saviors and in return, the Saviors killed every last male.

Meh, I've never liked this approach personally. Not sure how I'd approach an all female campaign yet but I'd try to avoid outright villainy.
It's kinda trope-y, but I make it work for me. In this group, there's even a campfire conspiracy that (male) scientist bio-engineered a virus to turn soldiers into super-aggressive killing machines and, it worked, except that it killed the subjects and then they rose as flesh-eating zombies.
 

Righteous Ham

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#9
It's kinda trope-y, but I make it work for me.
I'm wary of tropes but am aware it's impossible to avoid them completely. The difference is all in the execution. As the saying goes: there's nothing new under the sun. The important bit is that it works for you.
there's even a campfire conspiracy that (male) scientist bio-engineered a virus to turn soldiers into super-aggressive killing machines and, it worked, except that it killed the subjects and then they rose as flesh-eating zombies.
This is the kind of RP that I like and one of the biggest reasons SoD stuck with me for so long. Coming up with personalities and histories for my community is one of the best parts.
 

YojimBeau

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#10
Now that I think about it, this is the first time that I've had fun playing SoD2. This RP is what I've been missing. It's what made the original so addictive and fun; and largely what's been missing from 2 for me. I guess it's not what the game brings to you, it's what you bring to the game.

That's what makes it work.
 

Mad Dog Kelso

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#11
. . . "you're welcome here, but that swingin' dick is trouble and he's gotta go...one way or another *lightly taps her AA12*"
LOL!!!! Classic quip, YojimBeau! I nearly jettisoned my mouthful of YooHoo!

But has even a single one of your XXs paused to consider the long-term ramifications that would inevitably befall a group bereft of ANY males? Assuming, of course, long-term, multi-generational survival is something your all-female enclave even considers desirable. For all I know, these hardcore broads might be cast in the Hale-Bopp mold, all of them gleefully prepared to ride the runaway Apocalypse Train straight over the edge and into the abyss of Extinction.

On the other hand, what if one of your women eventually gets the blasphemous notion that . . . ummm, yeah . . . we're gonna need some XYs to make babies, people. This would certainly add an extra layer of drama to your group's already tense situation. A great debate ensues. Some wish to give the menfolk a chance. Others, more extreme, suggest kidnapping them, siphoning their sperm, and then slitting the bastards' throats. Still others think it may be to their advantage to try and . . . but no! Dear sweet lord, no. That option's too horrid to contemplate, let alone actually do!
 
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Mad Dog Kelso

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#14
Since I know next to nothing about the minutia of artificial insemination, I'm not sure how easy (or not) it would be for a non-professional to actually perform the procedure. If it's no more complex a task than assembling a two-piece reading chair, well, our hypothetical all-female club is in business.

If, however, the artificial insemination procedure is decidedly more involved than furniture assembly; and if said XX club is concerned about their long-term (by which I mean decades) survival prospects; well, the group's leadership will eventually need to have a serious discussion about using conventional methods of reproduction. Which, of course, will require the presence of virile men with adequate sperm counts. Oh, and then there's the added complication of potential male births. What on earth does a swingin'-dick hating, girls-only club do with a newborn baby boy? Abandon it on a rock to perish from exposure? Feed it to wild dogs? Feed it to zeds?

Damn. This RP scenario could indeed get hardcore really quick.

Then again, if the hypothetical women in question don't give a flying rat's asshole about generational longevity and are quite content to fill their depleting ranks with only females (of any age, in any condition) as they migrate from place to place until the day comes when all but the last vestiges of them are dead and dying . . . well, if that's the case, then men are indeed a moot point.

Either scenario lights my fire.
 

Zechs

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#15
Turkey Baster is all that's necessary basically. I mean intellectually lacking individuals can successfully procreate. So someone with such a tool and thurough thought should be able to do it.

But that's a whole different detail not part of the SoD world.

However if there is a human biological scientist and decent enough equipment available for procurement, then perhaps she can split her XX and make it modified so her XX and whatever XX is present will be splicable. But perhaps that's too Jurassic Park ish...
 

Mad Dog Kelso

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#16
Turkey Baster is all that's necessary basically. I mean intellectually lacking individuals can successfully procreate. So someone with such a tool and thurough thought should be able to do it.

But that's a whole different detail not part of the SoD world.

However if there is a human biological scientist and decent enough equipment available for procurement, then perhaps she can split her XX and make it modified so her XX and whatever XX is present will be splicable. But perhaps that's too Jurassic Park ish...
Yeah, you'd have to keep your solutions to problems within the parameters -- political, economic, technological, etc. -- of whatever fictional universe you're roleplaying. So while the kind of superscience you're suggesting might be plausible in the Cyberpunk or Blade Runner or even Jurassic Park 'verses, it won't fly in the SoD-'verse. No siree bob.

Like I said, if the women aren't concerned with sustained, multiple decades-long survival, then they're good to go. They can sequester themselves away, Vuvalini-like, and live out the rest of their individual lives until the last member of the tribe perishes.

But if they wish to live on and bequeath what they've worked hard to build to succeeding generations, then yeah . . . some very intimate contact with men is sine qua non.
 

Secretz

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#17
Yeah, you'd have to keep your solutions to problems within the parameters -- political, economic, technological, etc. -- of whatever fictional universe you're roleplaying. So while the kind of superscience you're suggesting might be plausible in the Cyberpunk or Blade Runner or even Jurassic Park 'verses, it won't fly in the SoD-'verse. No siree bob.

Like I said, if the women aren't concerned with sustained, multiple decades-long survival, then they're good to go. They can sequester themselves away, Vuvalini-like, and live out the rest of their individual lives until the last member of the tribe perishes.

But if they wish to live on and bequeath what they've worked hard to build to succeeding generations, then yeah . . . some very intimate contact with men is sine qua non.
Or they could just let the other Enclaves deal with the whole re-population mess...they seem plentiful enough to handle it. Besides, my all female group is too busy kicking ass to worry about having children.

Perhaps, if they decide they need children to pass things on to, they could always turn Amazonian raiders and just simply take the girls from other Enclaves. I mean, considering how helpless the other Enclaves seem to be, going by the numerous requests made for help, having a group like mine with it's game locked down tight take their kids is doing them a favor by giving the children a better shot of surviving the apocalypse. (This is the thought process I imagine my Warlord Ava having, although it could come into conflict with how my Sheriff Chelsea thinks:censored:)
 

YojimBeau

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#18
Finally got some time to play again and Roadkill has been promoted to leader (Warlord). Helped an enclave which had one woman and two men, the woman was a mechanic, which we needed, so we convinced her to join and left the other two to the zed. With Roadkill as the leader, this is going to get bloody. She's ruthless, hardcore and will do whatever it takes to protect/promote her agenda. I'm maxed hours at work, so I'm guaranteed the day off tomorrow, so I'm looking forward to several hours of gaming tomorrow.
 

Pipe Bomber

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#19
Quite unintentionally I have managed to build a group with only 1 guy (not sure if this makes him a lucky sod or whether to feel sorry for him..) and it is flying. The guy will get the boot shortly however as I only picked him to make numbers up and he has some shite traits... and earache presumably.

My three “core” survivors are female and all have close combat with acrobatics or PH. They are a triumvirate of Z killing power. (Even without the 100 clip M4, 12 shot GL and Timberwolf..) They have agriculture, lichenology and utilities. (I even started this play-through with a utility truck, with fuel and med rucks and Jerry can in the boot - the exact vehicle and load out I ended the previous play-through with.!?! - made the initial trip to the Vogel house via 2 military stashes and a gun shop.. which was nice.)

The idea from the start was to RP a group who are completely focused on growing food and meds. I chose builder and trader perks, and recruited the boon trader it gave me (female, powerhouse swordplay, tough negotiation 30% influence gain) and am now swimming in influence. I also recruited a medic from the medic mission enclave and she’s turned out to have acrobat, stealth and CC too.. with pathology.

I am currently at the container fort with 4 hydroponics, a farm and a kitchen (it’s sooo lovely and green, if you haven’t done so already I highly recommend giving this a go just for the pastoral serenity of a “green base”.) I change it up, growing meds or food depending on need, but with mods, and boosted production I can produce so much that I am in surplus very quickly. This means I can mass produce nutritious snacks and medical items and trade them, RP’ing a kind of “sharecropper” farm a la fallout N.V.

Now, bare with me, but I am becoming convinced that the game “knows” I am doing this. I don’t mean in some mentally ill paranoid way, but as in, it seems like the game has checks which recognise certain things and responds accordingly - Builder/trader boon, returning “good” characters, amount of food produced etc. It’s small things, but this playthrough is feeling significantly different from the others. (bugs and initial busywork discounted)

It could just be the stacked effect of similar toons, or maybe that I have some 5 time veterans, but I’m getting dialogue I haven’t heard in 6 playthroughs, fate cards seem to have chilled right out and survivor found loot is frequently better.

More significant than this is that enclaves have almost stopped bothering me. Every enclave I visit gets a food and medicine packet of nutritious snacks and painkillers or plague cure a la the RP, and it certainly “feels” as though the game is tracking what I’m doing at some level.

It’s as if the game knows I am with the Network - again this sounds mad but I can’t discount the evidence... perhaps because of returning Sheriff leader with builder/trader boons... Idn.

Whatever it is, I’ve had zero RT traders, and my toons respond differently and negatively to the RT radio broadcasts. While Network traders and broadcasts are thick and fast. I’ve also had Network missions spawn which I haven’t encountered before.

I play on Xbox and have the vanilla game with no dlc, so what I’m saying is based purely on xp and observation, not on the evidence of the code.

I’d be very interested to hear if anyone else has noted similar subtle changes with long term communities, or whether there is actually some level of stacking in the code, designed to reward the long term player or even the OG’s out there..

Or whether, and I can’t discount this possibility, my non-virtual hydro facilities are starting to corrupt my sanity...
 
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