And include mod support for Yose/OG SoD and add in multiplayer to that (preferably with servers and you have a better SoD2 than the SoD2 we have)I think if we had a similar mix of story enclaves and random ones, most people would've been satisfied. I don't recall anyone complaining about having to see Becca or Carl or Job again every time they started a new campaign. What I do remember is several times people bringing up how they'd love to see more of those people and a continuation of their story.
Even if a direct follow up was impossible, one would think the lesson UL would take away from those discussions was how much people liked the story enclaves and wanted to see more of them. Instead we got a half-backed compromise wherein the "story" enclaves have a narrative (in the loosest sense of the term) that the player can follow but they come across as far more tedious due to the lack of meat to characters or quests.
It's funny in a way. For every new thing in SoD2 that works, several of the bits they brought over from the original seem inferior. In fact, if it weren't for the graphics and multiple maps I'd have no trouble thinking SoD was the sequel for all the things it tends to "refine" from the SoD2.