I've said it before and I'll say it again . . .
UL will come to rue the fateful day they decided that slobbing on the collective Knob of the mainsream was the way to go. SoD 2 is not the type of interactive experience that can sustain momentum, not after the initial novelty of it wears thin . . . and then off. And once the slew of incoming AAA games arrives . . . fuhgeddaboudit!
And then what? Who, then, is left to snatch SoD 2 from the jaws of obscurity, keeping it healthy and warm in the long years leading up to SoD 3? The mainstream? Yeah, okay. (A quantum-regressed 30-year-old Linda Carter will sooner show up at my door in her skimpy Wonder Woman outfit and ask to take my rectal temperature!)
Nope. It'll be us. Only us. (You know, the same froth-mouthed troglodytes from the "Boy's Club" [aka The Loyal Niche] who kept the State of Decay Treehouse trimmed, watered, shellaced, and well-maintenanced for five years . . . sharing ideas, interacting with the UL team, participating in contests, creating neat role-playing scenarios, swapping anecdotes about our unique SoD 1 experiences, other fun stuff.)
Or maybe not.
Maybe UL rammed that razor-studded dildo a little too deep into our loyal asses; maybe it's too late to forget that they chainsawed our Treehouse down while we were in it (and then looked us square in the eyes and said innocently, "What chainsaw? There's no chainsaw here"); maybe it's too late to forget that, upon SoD 2's release, all direct communication (between UL and us) was killed quicker than Josey Wales drew his famous pistols; maybe it's too late to forget about that condescending twit of a "community relations" manager, who couldn't resist (publicly) insulting the "Old-Boy" playerbase, which in reality was (is) a diverse group of fair-minded, intelligent people of both sexes that she knew absolutely NOTHING about; and maybe . . . just maybe . . . it's too late to forget (and possibly even to forgive) that the individual who created and ran UL from the beginning has all but abandoned us -- two times! First, by casually tossing aside many game-play elements that made SoD unique; and second, by failing to personally address even a SINGLE complaint from the people who helped put his "dream" game on the map.
Maybe . . .